A social deduction game for 5โ10 players. Spies hide among you. Approve teams, run missions โ and trust no one.
Everyone secretly becomes a Resistance operative or an Imperial spy. The spies know each other. You don't.
Each round a leader proposes a mission team. Everyone votes. Reject five teams in a round and the spies win.
The team secretly plays SUCCESS or FAIL. One fail is usually enough to sabotage. First to three missions wins.
Layer on hidden roles, plot cards, loyalty inspections, a mission-flipping sergeant, and a hunter endgame. Toggle any combination for maximum paranoia.